
- #How to increase steam download speed on wiki manual#
- #How to increase steam download speed on wiki Pc#
For low speeds, this effect is not that substantial-an difference of 2 speed results in only a 2% penalty-if the difference is large, then the penalty can be severe: at a 100 speed difference, the player only receives half the available experience. 110 base speed) who kills a monster with 100 speed will receive only 91% of the experience points for that monster. In other words, a player with the Raven starsign (ie. JellySlayer performed an experiment relating monster speed to player speed, and found that the relation between the two is: The downside is that speed has a direct effect on the experience that the player receives-there is an experience penalty for killing something slower than the PC, and an experience gain for killing something that is faster. Even small increases in speed can have significant effects on the dynamics of combat, and may allow extra turns or determine whether or not the player can safely flee from combat. The exact relation has not yet been quantified. Speed is also known to have an effect on the player's ability to dodge magical bolts and missile attacks.
#How to increase steam download speed on wiki Pc#
the player can outrun a monster, is to simply compare their speeds-if the monster has a lower speed than the PC, then the PC should be able to outrun the monster, so long as their base movement energy is 1000 or less. In general though, this simplifies the analysis considerably since all that would be required to determine if, eg. the Cat lord) may have lower energy movement, however. There has been some spectulation that certain monsters (eg.
#How to increase steam download speed on wiki manual#
The manual and some testing seem to strongly suggest that the vast majority of monster actions require exactly 1000 energy however, this is offset by the fact that many monsters may attack multiple times per turn, whereas the player can normally only attack once. While players have a means to monitor the cost of their actions, there are no easy means to monitor the energy cost of the actions of monsters. If the actor with 100 speed was then wearing seven league boots, they could walk 5 steps for every 3 the actor with 120 speed would take. Seven league boots, for example, can reduce the energy cost of walking from 1000 to 750. Things get more complicated when energy cost is taken into account, however. On the simplest level, if one actor has 100 speed and another has 120, then the one with 120 speed will be able to act 6 times for every 5 that the one with 100 speed does. Speed determines the rate at which the actors restore their energy-the more speed that the player has, the faster that they may act. Most common actions such as walking and attacking have an energy cost of 1000. This energy cost determines how long it takes for that action to be performed-or, more accurately, how quickly the actor may recover after the action has been performed (since the action itself otherwise is instantaneous). Every action in ADOM has an associated energy cost to it.
